top of page

PERSONAL PROJECTS

Currentley I am working on 2 solo game-projects; a 2D fighting game and a third person shooter. While I am currentley focusing my efforts into the third person shooter, both projects are currentley ongoing to allow me to take some time between each game and to allow me to practice 2d game creation and animation.

FOOTSIES (2D Fighting Game)

Being an ealier game idea, FOOTSIES (named after the style of play where player poke each other at range) takes the traditional idea of a fighting game but uses a points based format rather then a HP format, making scoring work closer to actual martial arts matches. 

PLEASE CHECK IT OUT ON ITCH!: FOOTSIES

​

With the inspiration for making this game coming from buying a 'BlazBlue' steam bundle as well as having played 'Steet Fighter V' as well as' Guilty Gear Xrd - Revelator', Having the games scoring work through points takes out the need for large combos and relies more on timing and countering. While combos are a large part of many fighting games, they can act as a barrier for people but recent titles have been bring the skill bar down to help with this, inadvertently reducing the enjoyment for those who have been with the franchises for many years.

 

I hope to release Footsies as a way into fighting games that, instead of reducing the bar of entery, provides a different challenge that may lead to taking an interest into other, more traditional fighting game titles (as well as giving me and excuse to practice 2D animation).

I wanted to use this game as an opportunity to try out 2D animation as I have watched many animation theory videos for my previous animations but they had all used 2D as their examples. After a quick practice animation to get use to animation process withing Clip Studio, I animated a light and heavy attack for crouching, standing and jumping as well as the transition animation for standing to crouching.

I wasnted to add a simple background to the level, so I decided to model it as a gym with a simple mat and seating stands. This was quickly done in Blender with a lot of copy and pasting of the benches.

I was able to reuse a texture I had created during my IT GCSE project to add more variation to the benches instead of using flat colour which saved time and allowed my to move onto the gameplay a lot quicker.

(Bench texture taken from the table of this food stall)

The game is currently being made within Unity's 2D pipeline changing the camera from orthographic to perspective allows me to use 3D assets along side my 2D characters. 

(Sprite sheet for all of the stand in animation)

​

I would like to create a character to use for this game and redraw the animations but as I am currently looking to make a MVP, these will do for now.

The stage hat to be distorted to an extent to achieve a nicer look within the game window while but overall they look good (at least I think they do).

​

TOP: distorted

BOTTON: regular preportions

Third Person Shooter (Name TBD)

While the original idea for this game was going to be a 2.5D brawler game, I decided to make it a fully 3D arena shooter to incorperate more feature and to fit the style of play I had imagined.

​

Taking inspiration from two of my favourite games, 'Titanfall 2' and 'Sword Art Online: Fatal Bullet', the main focus of the gameplay will centre around fast, high-mobility combat. Though it may be a little ambisious for a first solo game-project, the different aspects in both visuals and game mechanics will hopefully help me level up my coding and general game design skills. 

bottom of page